REVOLVER

Powerful mid-range firearm with high damage and precision. Essential for dealing with dangerous threats from a safe distance.

RARE WEAPON: High Damage, Limited Ammo

Weapon Overview

4★
Rarity
85
Diamonds
A
Tier Rank

The Revolver is a powerful firearm that becomes available in the mid-game. With high damage per shot and good accuracy, it's ideal for dealing with dangerous enemies from a safe distance, especially during the more challenging nights.

Revolver

Combat Mechanics

Precision
High Damage
Stagger
Limited Ammo

Effective against most enemies but requires careful ammo management!

Early Game Mid Game End Game
Damage Output 90%
Utility 70%
Ammo Availability 40%

Crafting & Acquisition

  • Metal Parts 12 units
  • Refined Wood 5 units
  • Gun Mechanism 1 unit
  • Gunsmith Station Required

Crafting Time

5
Minutes

Time required to craft the Revolver once all materials are gathered

Alternative Acquisition

  • Military Outpost Rare Spawn
  • Supply Drops Night 25+
  • Cultist Leaders Rare Drop

Advantages

  • High damage per shot (one-shot kills on most regular enemies)
  • Good accuracy at medium range
  • Can stagger most enemies, interrupting their attacks
  • Reloads faster than most other firearms
  • Effective against both regular enemies and special threats
  • Can be used while moving

Disadvantages

  • Limited ammunition availability
  • Slow rate of fire between shots
  • Ineffective against swarms of enemies
  • Loud noise can attract additional enemies
  • Requires Gunsmith Station to craft ammunition

Combat Tips

  • Ammo Conservation - Use the Revolver only for high-priority targets like special enemies or when overwhelmed.
  • Headshot Priority - Aim for headshots whenever possible to maximize damage and conserve ammunition.
  • Stagger Utility - Use the Revolver's stagger effect to interrupt powerful enemy attacks.
  • Backup Weapon - Always carry a melee weapon as backup for when you run out of ammo.
  • Sound Management - Be aware that gunshots can attract more enemies, so use strategically.
Difficulty: Medium (requires ammo management)

Enemy Effectiveness

Zombies
Cultists
Bat Entity
Stalkers
Swarmers
Crawlers

Against Special Enemies

Bat Entity: 3-4 headshots Cultist Leader: 2-3 body shots Twisted Animals: 1-2 shots

The Revolver is particularly effective against the Bat Entity due to its precision and high damage

Ammunition Types

Standard Rounds

Damage: 85 Craft: Metal + Gunpowder

Standard ammunition available from Night 15

Hollow Point Rounds

Damage: 110 Craft: Metal + Gunpowder + Silver

Increased damage but rarer materials required

Incendiary Rounds

Damage: 70 + Burn Craft: Metal + Gunpowder + Oil

Sets enemies on fire, causing damage over time

Team Strategy

The Revolver is best utilized by players who can maintain distance and aim carefully. In team play, the Revolver user should focus on eliminating high-value targets while other team members handle swarms.

Optimal Team Roles:

  • Revolver User Special Killer
  • Defender Protects Shooter
  • Support Crafts Ammo

Progression Strategy:

  • Acquire Revolver by night 15-20 for mid-game advantage
  • Upgrade to specialized ammunition by night 30
  • Use as primary special enemy weapon through end-game

Advanced Tip: Ammo Crafting Rotation

Assign one team member to continuously craft ammunition during daylight hours. A single player can produce enough rounds for 2-3 Revolver users if focused solely on ammunition production.