Powerful mid-range firearm with high damage and precision. Essential for dealing with dangerous threats from a safe distance.
RARE WEAPON: High Damage, Limited Ammo
Weapon Overview
4★
Rarity
85
Diamonds
A
Tier Rank
The Revolver is a powerful firearm that becomes available in the mid-game. With high damage per shot and good accuracy, it's ideal for dealing with dangerous enemies from a safe distance, especially during the more challenging nights.
Revolver
Combat Mechanics
Precision
High Damage
Stagger
Limited Ammo
Effective against most enemies but requires careful ammo management!
Early GameMid GameEnd Game
Damage Output90%
Utility70%
Ammo Availability40%
Crafting & Acquisition
Metal Parts12 units
Refined Wood5 units
Gun Mechanism1 unit
Gunsmith StationRequired
Crafting Time
5
Minutes
Time required to craft the Revolver once all materials are gathered
Alternative Acquisition
Military OutpostRare Spawn
Supply DropsNight 25+
Cultist LeadersRare Drop
Advantages
High damage per shot (one-shot kills on most regular enemies)
Good accuracy at medium range
Can stagger most enemies, interrupting their attacks
Reloads faster than most other firearms
Effective against both regular enemies and special threats
Can be used while moving
Disadvantages
Limited ammunition availability
Slow rate of fire between shots
Ineffective against swarms of enemies
Loud noise can attract additional enemies
Requires Gunsmith Station to craft ammunition
Combat Tips
Ammo Conservation - Use the Revolver only for high-priority targets like special enemies or when overwhelmed.
Headshot Priority - Aim for headshots whenever possible to maximize damage and conserve ammunition.
Stagger Utility - Use the Revolver's stagger effect to interrupt powerful enemy attacks.
Backup Weapon - Always carry a melee weapon as backup for when you run out of ammo.
Sound Management - Be aware that gunshots can attract more enemies, so use strategically.
Difficulty: Medium (requires ammo management)
Enemy Effectiveness
Zombies
Cultists
Bat Entity
Stalkers
Swarmers
Crawlers
Against Special Enemies
Bat Entity: 3-4 headshotsCultist Leader: 2-3 body shotsTwisted Animals: 1-2 shots
The Revolver is particularly effective against the Bat Entity due to its precision and high damage
Ammunition Types
Standard Rounds
Damage: 85Craft: Metal + Gunpowder
Standard ammunition available from Night 15
Hollow Point Rounds
Damage: 110Craft: Metal + Gunpowder + Silver
Increased damage but rarer materials required
Incendiary Rounds
Damage: 70 + BurnCraft: Metal + Gunpowder + Oil
Sets enemies on fire, causing damage over time
Team Strategy
The Revolver is best utilized by players who can maintain distance and aim carefully. In team play, the Revolver user should focus on eliminating high-value targets while other team members handle swarms.
Optimal Team Roles:
Revolver UserSpecial Killer
DefenderProtects Shooter
SupportCrafts Ammo
Progression Strategy:
Acquire Revolver by night 15-20 for mid-game advantage
Upgrade to specialized ammunition by night 30
Use as primary special enemy weapon through end-game
Advanced Tip: Ammo Crafting Rotation
Assign one team member to continuously craft ammunition during daylight hours. A single player can produce enough rounds for 2-3 Revolver users if focused solely on ammunition production.