Stronghold Overview
The Cultist Stronghold is an important game content added as part of the "Stronghold Update" on July 4, 2025, in 99 NIGHTS IN THE FOREST. This is an extensive multi-story building filled with hostile cultists who will attack any intruder. The stronghold hides many valuable loot items, including chests containing precious diamonds.
3–4 (not recommended solo)
Basic ranged firepower + medical supplies
Diamond chests, red chests (or gold chests), crafting scraps
Dense enemy spawns, melee surround, stairway blocking
Location & Finding Method
The Cultist Stronghold is a multiplayer structure in the game, garrisoned by numerous hostile cultists who are well-equipped and will actively attack any intruder.
Finding Method
To find the Cultist Stronghold, you need to:
- Increase Firepower Level: First, you need to increase your firepower level to 3 or 4 to unlock and access deeper areas of the map.
- Craft and Check Map: Craft a map at the crafting table (requires 3 wood logs). The map will show a diamond icon with a yellow exclamation mark indicating the stronghold's location.
- Navigate There: Follow the map's guidance to find the stronghold.
Internal Structure (1F–3F)
The stronghold has three floors, with enemy numbers and intensity progressively increasing. Clear each floor before advancing to avoid being attacked from both above and below.
1F · Entrance Hall & Initial Spawns
- Entering triggers difficulty notification and first wave of cultists; immediately establish formation.
- Objective: Clear stairways and passages to ensure safe ascent.
2F · Barricades & Open Firing Lines
- Concrete barricades and furniture provide cover; suitable for sustained backline ranged fire.
- Higher enemy density; can have one teammate pull aggro while others provide covering fire.
3F · Final Floor & Reward Room
- Highest enemy count, maximum pressure; utilize stairways to create bottlenecks for clearing waves.
- After clearing, unlock reward room (Ruby/Gold & Diamond Chest, etc.).
Enemy Information
The stronghold's interior structure is complex, and the enemies pose significant threats:
Cultist Types
The stronghold contains numerous cultists, with approximately 10-15 enemies per floor. They use not only melee weapons like axes and spears but also ranged weapons like crossbows and rifles. These ranged attackers pose the greatest threat and have very accurate aim.
| Enemy Type | Weapons | Threat Level | Counter Strategy |
|---|---|---|---|
| Melee Cultist | Axe, Spear | Medium | Maintain distance, eliminate with ranged weapons |
| Ranged Cultist | Crossbow, Rifle | High | Priority target, use cover |
| Elite Cultist | Various weapons | Very High | Focus fire, team coordination |
Enemy Behavior
Cultists will actively attack once they detect you. They typically appear in groups. After defeat, cultists have a cooldown period before respawning, giving you a brief rest and reorganization window.
Difficulty & Refresh Mechanics
- Difficulty Levels: 1–4, increasing progressively after completion (max 4).
- Enemy Strengthening: Enemy numbers and health increase with difficulty; greater pressure on full servers.
- Refresh Cycle: Resets approximately 20 minutes after each completion, allowing repeated challenges.
Tactical Details (Floor-by-Floor Strategy)
General Principles
- Clear Floors Before Advancing: Don't rush upstairs with enemies still present to avoid backstabs and pincer attacks.
- Formation: Frontline tanks damage (Brawler, etc.), backline picks off targets (Hunter/ranged); maintain T-shaped/wedge formation.
- Bottleneck Tactics: Fully utilize stairways, doorways, and narrow corridors to control enemy approach width.
- Fire Distribution: Shotguns handle close-range group clearing, revolvers/rifles handle picking off charging units.
Team Coordination
Recommended to team up with 1-2 teammates, dividing roles and watching each other's backs. Medic and Assassin classes are best for raids:
- Medic: Can quickly revive teammates with bandages
- Assassin: Excels at stealth and ranged throwing knife attacks
1F Tactics
- Establish formation immediately upon entry, prioritize clearing enemies near stairs and corners.
- Maintain voice communication and visual coordination: backline calls out positions, frontline controls positioning.
- After clearing floor, have frontline advance to scout, only regroup and ascend when safe.
2F Tactics
- Use cover as axis to establish firing sectors, concentrating fire on approach routes.
- Designate 1 "aggro puller" to gather enemies, others focus fire to eliminate.
- No solo flanking maneuvers to avoid being isolated and surrounded.
3F Tactics
- Set up first defense line at stair exit, eliminate in batches; retreat to 2F to regroup if pressure is too high.
- After final clearance, open chests: one person operates, others provide covering fire to prevent stray enemies or accidental refresh trigger.
- Confirm retreat route is clear before full withdrawal.
Team Composition & Roles
Recommended 3–4 player team ensuring frontline damage absorption, sustained firepower and healing sustainability.
| Role | Class/Character | Responsibilities | Preferred Weapons |
|---|---|---|---|
| Frontline Tank | Brawler | Position holding, damage absorption, suppressing stairway/doorway bottlenecks | Shotgun / Heavy melee weapons |
| Main Damage | Hunter | Eliminating charging targets, cleaning up scattered small groups | Revolver / Rifle |
| Healing Support | Medic | Healing and revival, supply management, emergency止血 | Revolver / Light shotgun |
| Logistics Scavenger | Scavenger | Collecting loot, managing supplies, ammunition resupply | Pistol / Backup melee |
Recommended Equipment & Supplies
Weapon Configuration
- Primary Ranged: Revolver, tactical shotgun, rifle (choose two)
- Melee Backup: Axe/polearm for finishing or close-quarters division
- Ammo Carry: 2–3 times normal amount (high difficulty)
Medical & Survival
- First aid kits ×2, several bandages,止血pack
- Torches/lighting (improve visibility in dark areas)
- Small amount of food and stamina recovery items
Team Tools
- Timer (20:00 reset)
- Simple markers (mark retreat routes/rally points)
- Backup melee to conserve ammo
Loot & Retreat Strategy
Main Rewards
- Special chests: Iron bulletproof vest, tactical shotgun, riot shield
- Diamond chests: 5-10 diamonds (key currency for unlocking new classes)
- Cultist gems: For crafting rare structures
- Cultist experiments: For crafting bolts
- Infiltration badge: Awarded after clearing all cultists
Additional Drops
- Mossy Coins
- Ammo
- Cultist gems (always dropped by last defeated cultist)
Retreat Strategy
- Chest Opening Process: Designate 1 person to operate, 2–3 others provide external security, prioritizing stairways and doorways.
- Retreat Recommendation: Scout external movements first, confirm safety before full withdrawal; transport in two trips if necessary.
Advanced Tips & Common Mistakes
Frequently Asked Questions (FAQ)
Can it be done solo?
Theoretically possible but highly not recommended. Due to high enemy density and supply pressure, solo players easily get surrounded. Recommend at least 3 players.
What's the most critical equipment?
Shotgun (close-range group clearing) + revolver/rifle (picking); plus sufficient medical supplies (first aid kits/bandages).
Why do I always get blocked at stairways?
Wrong advance timing or loose formation. Clear floors first, then advance; have frontline hold position, backline provide cross-angle fire, retreat and pull if necessary.
Do chests respawn after being opened?
The entire stronghold resets after approximately 20 minutes. Recommend using a timer for循环 challenges to improve efficiency.
Is the Stronghold Update time-limited?
The initial "Stronghold Update" started on July 4, 2025, and ended on July 11, 2025. But note that the Cultist Stronghold itself as game content is likely permanently available in the game, check the latest in-game information for details.
Note
This article is a player-oriented tactical and experience summary. Specific values or details may vary slightly due to version updates or server settings. Please refer to your actual game experience and adjust accordingly.